Sahuagin · CR 1/2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fin | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Statblock
Sahuagin Warrior – SRD 5.2
Medium Fiend, Lawful Evil
AC 12 · HP 22 (4d8 + 4) · Speed 30 ft., Swim 40 ft.
Score Save Score Save STR 13 (+1) +1 INT 12 (+1) +1 DEX 11 (+0) +0 WIS 13 (+1) +1 CON 12 (+1) +1 CHA 9 (−1) −1 Skills Perception +5
Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
CR 1/2 (XP 100; PB +2)
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Sahuagin Warrior. See Credits and License.