Goblin · CR 1/4
Type: Humanoid · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ear | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Hamstring Muscle | Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Part descriptions
Hamstring Muscle
A long, sinewy leg muscle that snaps like a whip and gives goblins their sudden speed.
Use: eat it (action) and make a DC 12 Constitution check. Success – the effect of longstrider.
Statblock
Goblin Warrior – SRD 5.2
Small Fey, Chaotic Neutral
AC 15 (leather armor, shield) · HP 10 (3d6) · Speed 30 ft.
Score Save Score Save STR 8 (−1) −1 INT 10 (+0) +0 DEX 15 (+2) +2 WIS 8 (−1) −1 CON 10 (+0) +0 CHA 8 (−1) −1 Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Actions
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Goblin Warrior. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 196); SRD 5.1 (size) – part descriptions rewritten in our own words.