Deathcap
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Toxin, Unique Where: Found in caves and in structures (deserted) (arid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Fungi | 92-93 | Found in caves and in structures (deserted) (arid climate). |
Property
Tiny white caps that are almost impossible to tell from safe mushrooms – which is why so many have died from them.
Good for: consumables that deal poison damage (good fit), e.g. serpent venom.
Affinity: poison
In this system
A portion of Deathcap is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forest (p. 30) – text rewritten in our own words.