Deathcap

Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Toxin, Unique Where: Found in caves and in structures (deserted) (arid climate).

Seasons

SpringSummerAutumnWinter
🔵 some🔵 some🟢 plentiful⚪ absent

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
ForestFungi92-93Found in caves and in structures (deserted) (arid climate).

Property

Tiny white caps that are almost impossible to tell from safe mushrooms – which is why so many have died from them.

Good for: consumables that deal poison damage (good fit), e.g. serpent venom.

Affinity: poison

In this system

A portion of Deathcap is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Forest (p. 30) – text rewritten in our own words.