Hezrou · CR 8
Type: Fiend · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Clawed Foot | Creature Part | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | Acid |
| Spines | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Sweat Glands | Toxin | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside a demonic realm
A demon slain anywhere else dissolves: only Demonic Ichor can be harvested (grade High, DC 20). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Shockproof Hide – from Lightning
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Mindreach Matter – from Telepathy
- Barium Sanguine – from Magic Resistance
Statblock
Hezrou – SRD 5.2
Large Fiend, Chaotic Evil
AC 18 · HP 157 (15d10 + 75) · Speed 30 ft.
Score Save Score Save STR 19 (+4) +7 INT 5 (−3) −3 DEX 17 (+3) +3 WIS 12 (+1) +4 CON 20 (+5) +8 CHA 13 (+1) +1 Resistances Cold, Fire, Lightning
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.