Balor · CR 19
Type: Fiend · Size: Huge · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Commanding Vocal Cords | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Slashing | Thunder |
| Horn | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Wrathful Demonic Heart | Trophy, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside a demonic realm
A demon slain anywhere else dissolves: only Demonic Ichor can be harvested (grade Mythic, DC 30). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Shockproof Hide – from Lightning
- Detoxin – from Poison
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Commanding Vocal Cords
Thick, scorched vocal cords that ripple with enchantment.
Use: eat them (action) and make a DC 16 Charisma save. Success – within the next minute you can cast command (DC 14) as a bonus action. Failure – you are under silence for 1 minute (save again at the end of each of your turns).
Wrathful Demonic Heart
A huge, twisted heart from a balor – raw, chaotic fury. Hold it close and you hear Abyssal curses whispered.
Use: touch it and ask a question; a whispered answer comes into your mind. Trust it at your own risk.
Good for: items that protect against fiends (excellent fit).
Statblock
Balor – SRD 5.2
Huge Fiend, Chaotic Evil
AC 19 · HP 287 (23d12 + 138) · Speed 40 ft., Fly 80 ft.
Score Save Score Save STR 26 (+8) +8 INT 20 (+5) +5 DEX 15 (+2) +2 WIS 16 (+3) +9 CON 22 (+6) +12 CHA 22 (+6) +6 Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.
CR 19 (XP 22,000; PB +6)
Traits
Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.
Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.
Bonus Actions
Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 176); SRD 5.1 (size) – part descriptions rewritten in our own words.