Ghoul · CR 1
Type: Undead · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Claw Toxin | Toxin | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Tongue | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Slashing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Detoxin – from Poison
- Night Eyes – from Darkvision
Statblock
Ghoul – SRD 5.2
Medium Undead, Chaotic Evil
AC 12 · HP 22 (5d8) · Speed 30 ft.
Score Save Score Save STR 13 (+1) +1 INT 7 (−2) −2 DEX 15 (+2) +2 WIS 10 (+0) +0 CON 10 (+0) +0 CHA 6 (−2) −2 Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.