Pseudodragon · CR 1/4
Type: Dragon · Size: Tiny · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Snout | Unique | Medium | 100 | Medicine or Survival 15 | 1 minute | Bludgeoning, Force, Thunder | – |
| Stinger | Toxin | Low | 10 | Medicine or Survival 10 | 5 minutes | Bludgeoning, Force, Thunder | – |
| Wing | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Nerva Magna – from Keen Senses
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Snout
A tiny snout in many colours, packed with sharp sense organs.
Good for: potions that sharpen the senses (minor fit).
Statblock
Pseudodragon – SRD 5.2
Tiny Dragon, Neutral Good
AC 14 · HP 10 (3d4 + 3) · Speed 15 ft., Fly 60 ft.
Score Save Score Save STR 6 (−2) −2 INT 10 (+0) +0 DEX 15 (+2) +2 WIS 12 (+1) +1 CON 13 (+1) +1 CHA 10 (+0) +0 Skills Perception +5, Stealth +4
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 15
Languages Understands Common and Draconic but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 159); SRD 5.1 (size) – part descriptions rewritten in our own words.