Oni · CR 7
Type: Giant · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Corrupted Heart | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Forearm Muscle | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | – |
| Oni Claws | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Regenerative Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
- Levitatum – from Flight (magical)
Part descriptions
Corrupted Heart
A shrivelled black heart holding what is left of an oni’s magic.
Use: crush it (action, destroyed) to become invisible, while magical darkness fills a 30-foot radius around the spot for 20 minutes (it doesn’t move).
Forearm Muscle
The overgrown yellowish forearm muscles behind an oni’s huge strength.
Good for: gauntlets of ogre power – it is a required ingredient.
Oni Claws
Wickedly sharp claws that are magical by nature.
Good for: magic weapons (minor fit), e.g. a +1 greatsword.
Regenerative Blood
Purple blood that helps flesh knit itself back together.
Good for: regeneration items (minor fit), e.g. a ring of regeneration.
Statblock
Oni – SRD 5.2
Large Fiend, Lawful Evil
AC 17 · HP 119 (14d10 + 42) · Speed 30 ft., Fly 30 ft. (hover)
Score Save Score Save STR 19 (+4) +4 INT 14 (+2) +2 DEX 11 (+0) +3 WIS 12 (+1) +4 CON 16 (+3) +6 CHA 15 (+2) +5 Skills Arcana +5, Deception +8, Perception +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Giant
CR 7 (XP 2,900; PB +3)
Traits
Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.
Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.
Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.
Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day each: Charm Person, Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting. Level 2: Invisibility
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 190); SRD 5.1 (size) – part descriptions rewritten in our own words.