Wereboar · CR 4
Type: Humanoid · Size: see stat block · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Cursed Blood | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Cursed Blood
Dark blood with a lingering trace of the lycanthrope curse – too weak to infect, but a handy alchemical agent.
Good for: cursed items (minor fit), e.g. a berserker axe.
Statblock
Wereboar, Hybrid Form – SRD 5.2
Medium Monstrosity, Neutral Evil
AC 15 · HP 97 (15d8 + 30) · Speed 30 ft.
Score Save Score Save STR 17 (+3) +3 INT 10 (+0) +0 DEX 10 (+0) +0 WIS 11 (+0) +0 CON 15 (+2) +2 CHA 8 (−1) −1 Skills Perception +2
Senses Passive Perception 12
Languages Common (can’t speak in boar form)
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the GM’s control and has 10 Hit Points. Success: The target is immune to this wereboar’s curse for 24 hours.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Tusk. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Bonus Actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other forms in the SRD: Wereboar, Human Form, Wereboar, Boar Form.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Wereboar, Hybrid Form. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 201) – part descriptions rewritten in our own words.