Sun-and-Moon Palm
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours Classification: Wood, Elemental (Air), Unique Where: Found at oases (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Leaves | Elemental (Air) |
| Blooms | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Desert | Other finds | 95-97 | Found at oases (arid climate). |
Property
A desert palm growing around small oases, touched by the sun and the moon – it both burns and cools. The blooms are used.
Good for: items that deal or resist fire, give warmth, or make water (good fit), e.g. a flame tongue or a ring of warmth.
Affinity: fire, water, sun, moon
In this system
A portion of Sun-and-Moon Palm is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Desert (p. 24) – text rewritten in our own words.