Red Dragon Wyrmling · CR 4
Type: Dragon · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Red Draconic Wyrmling Blood | Unique | Low | 10 | Medicine or Survival 10 | 1 minute | – | Necrotic, Poison |
| Red Draconic Wyrmling Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | 10 minutes | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | 30 minutes | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Bludgeoning, Force, Thunder | – |
| Wyrmling Combustion Gland | Elemental (Fire), Unique | Low | 10 | Medicine or Survival 10 | 1 hour | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Heatproof Hide – from Fire
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Ascenders – from Climb
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Red Draconic Wyrmling Blood
Deep-red dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.
Red Draconic Wyrmling Heart
A vibrant, red, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.
Wyrmling Combustion Gland
A throat gland that throbs with glowing heat; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d6 fire damage. Success – you breathe fire in a 5-foot burst right in front of you; each creature there makes a DC 10 Dexterity save, taking 3d6 fire damage on a failure or half on a success.
Good for: breath and fire items.
Statblock
Red Dragon Wyrmling – SRD 5.2
Medium Dragon, Chaotic Evil
AC 17 · HP 75 (10d8 + 30) · Speed 30 ft., Climb 30 ft., Fly 60 ft.
Score Save Score Save STR 19 (+4) +4 INT 12 (+1) +1 DEX 10 (+0) +2 WIS 11 (+0) +2 CON 17 (+3) +3 CHA 15 (+2) +2 Skills Perception +4, Stealth +2
Immunities Fire
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 14
Languages Draconic
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 24 (7d6) Fire damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 159); SRD 5.1 (size) – part descriptions rewritten in our own words.