Assassin · CR 8
Type: Humanoid · Size: Medium · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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No specific parts for this creature – only trait parts, if it has any.
Statblock
Assassin – SRD 5.2
Medium or small Humanoid, Neutral
AC 16 (studded leather armor) · HP 97 (15d8 + 30) · Speed 30 ft.
Score Save Score Save STR 11 (+0) +0 INT 16 (+3) +6 DEX 18 (+4) +7 WIS 11 (+0) +0 CON 14 (+2) +2 CHA 10 (+0) +0 Skills Acrobatics +7, Perception +6, Stealth +10
Resistances Poison
Senses Passive Perception 16
Languages Common, Thieves’ Cant
CR 8 (XP 3,900; PB +3)
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Actions
Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.