Ancient Silver Dragon · CR 2
Type: Dragon · Size: Gargantuan · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ancient Frost Gland | Elemental (Water), Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Ancient Silver Draconic Blood | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | – | Necrotic, Poison |
| Ancient Silver Draconic Heart | Creature Part, Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Ancient Stillbreath Sac | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Force, Piercing | – |
| Frontal Lobe | Psychotropic, Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Poison | Psychic |
| Skull | Bone, Trophy | Supreme | 10,000 | Medicine or Survival 25 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Supreme | 10,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Cryohide – from Cold
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Ancient Frost Gland
A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 15 Constitution save. Failure – you take 3d8 cold damage. Success – you breathe cold in a 45-foot cone; each creature there makes a DC 15 Constitution save, taking 7d8 cold damage on a failure or half on a success.
Good for: breath and cold items.
Ancient Silver Draconic Blood
Tarnished, silvery dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.
Good for: scrolls (excellent fit).
Ancient Silver Draconic Heart
A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.
Good for: items that cause or resist fear, and dragon-themed items (excellent fit).
Ancient Stillbreath Sac
A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.
Use: throw it and it bursts into a 30-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 23 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).
Good for: items that paralyse (excellent fit).
Statblock
Ancient Silver Dragon – SRD 5.2
Gargantuan Dragon, Lawful Good
AC 22 · HP 468 (24d20 + 216) · Speed 40 ft., Fly 80 ft.
Score Save Score Save STR 30 (+10) +10 INT 18 (+4) +4 DEX 10 (+0) +7 WIS 15 (+2) +9 CON 29 (+9) +9 CHA 26 (+8) +8 Skills History +11, Perception +16, Stealth +7
Immunities Cold
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 26
Languages Common, Draconic
CR 23 (XP 50,000, or 62,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 (15d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At will: Detect Magic, Hold Monster, Ice Knife, Shapechange · 1/Day each: Control Weather, Ice Storm, Teleport, Zone of Truth
Legendary Actions
Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 151); SRD 5.1 (size) – part descriptions rewritten in our own words.