Ancient Silver Dragon · CR 2

Type: Dragon · Size: Gargantuan · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Ancient Frost GlandElemental (Water), UniqueSupreme10,000Medicine or Survival 25light · 1Necrotic, Piercing, Poison–
Ancient Silver Draconic BloodUniqueSupreme10,000Medicine or Survival 25light · 1–Necrotic, Poison
Ancient Silver Draconic HeartCreature Part, UniqueSupreme10,000Medicine or Survival 25light · 1Necrotic, Piercing, Poison–
Ancient Stillbreath SacUniqueSupreme10,000Medicine or Survival 25light · 1Force, Piercing–
Frontal LobePsychotropic, UniqueSupreme10,000Medicine or Survival 25light · 1Necrotic, PoisonPsychic
SkullBone, TrophySupreme10,000Medicine or Survival 25heavy · 1Bludgeoning, Force, Thunder–
TeethTrophySupreme10,000Medicine or Survival 25medium · 1Bludgeoning, Force, Thunder–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Ancient Frost Gland

A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 15 Constitution save. Failure – you take 3d8 cold damage. Success – you breathe cold in a 45-foot cone; each creature there makes a DC 15 Constitution save, taking 7d8 cold damage on a failure or half on a success.

Good for: breath and cold items.

Ancient Silver Draconic Blood

Tarnished, silvery dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.

Good for: scrolls (excellent fit).

Ancient Silver Draconic Heart

A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.

Good for: items that cause or resist fear, and dragon-themed items (excellent fit).

Ancient Stillbreath Sac

A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.

Use: throw it and it bursts into a 30-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 23 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).

Good for: items that paralyse (excellent fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 151); SRD 5.1 (size) – part descriptions rewritten in our own words.