Glabrezu · CR 9
Type: Fiend · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ambitious Demonic Heart | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic | – |
| Mandible | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Pincer | Creature Part | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside a demonic realm
A demon slain anywhere else dissolves: only Demonic Ichor can be harvested (grade High, DC 20). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Shockproof Hide – from Lightning
- Detoxin – from Poison
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
Part descriptions
Ambitious Demonic Heart
A dense, meaty black heart from a glabrezu, the demon that tempts mortals with power.
Use: touch it and ask how to reach an ambition; a whispered answer comes (trust it at your own risk). Or crush it (action, destroyed in flame) and make a DC 14 Charisma save to cast darkness, detect magic or dispel magic (Charisma as your casting ability). Failure – 1d8 fire and your hit point maximum drops by that much until a long rest.
Statblock
Glabrezu – SRD 5.2
Large Fiend, Chaotic Evil
AC 17 · HP 189 (18d10 + 90) · Speed 40 ft.
Score Save Score Save STR 20 (+5) +9 INT 19 (+4) +4 DEX 15 (+2) +2 WIS 17 (+3) +7 CON 21 (+5) +9 CHA 16 (+3) +7 Skills Deception +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At will: Darkness, Detect Magic, Dispel Magic · 1/Day each: Confusion, Fly, Power Word Stun
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 177); SRD 5.1 (size) – part descriptions rewritten in our own words.