Weavegrass

Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Unique Where: Found clinging to the bluffs and on cliffs (temperate climate).

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🔵 some🟡 scarce

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
PlainsHerbs & plants99Found clinging to the bluffs and on cliffs (temperate climate).

Property

A tall, many-coloured grass that can refill a spellcaster’s magic when smoked or eaten.

Use: eat it (action) and make a DC 15 save with your spellcasting ability. Success – regain one spell slot of 3rd level or lower. Failure – the raw magic tears loose: lose 1d4 levels of spell slots; if you don’t have enough, lose all and gain 1 level of exhaustion.

Good for: items that restore magic.

Affinity: magic, arcane

In this system

A portion of Weavegrass is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.