Weavegrass
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Unique Where: Found clinging to the bluffs and on cliffs (temperate climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🔵 some | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 99 | Found clinging to the bluffs and on cliffs (temperate climate). |
Property
A tall, many-coloured grass that can refill a spellcaster’s magic when smoked or eaten.
Use: eat it (action) and make a DC 15 save with your spellcasting ability. Success – regain one spell slot of 3rd level or lower. Failure – the raw magic tears loose: lose 1d4 levels of spell slots; if you don’t have enough, lose all and gain 1 level of exhaustion.
Good for: items that restore magic.
Affinity: magic, arcane
In this system
A portion of Weavegrass is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.