Mimic · CR 2
Type: Monstrosity · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Acid Glands | Toxin | Low | 10 | Medicine or Survival 10 | light · 8 | Necrotic, Piercing, Poison | – |
| Morphing Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Sticky Goo | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic | Acid, Fire |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Alkahide – from Acid
- Night Eyes – from Darkvision
Part descriptions
Morphing Heart
A shapeless, fleshy heart covered in sharp-smelling goo – thought to power a mimic’s shapechanging.
Good for: items that change shape or appearance (minor fit), e.g. a wand of polymorph.
Sticky Goo
The slick, sticky coat of a mimic – a natural glue.
Good for: binding and glue items (minor fit), e.g. sovereign glue.
Statblock
Mimic – SRD 5.2
Medium Monstrosity, Neutral
AC 12 · HP 58 (9d8 + 18) · Speed 20 ft.
Score Save Score Save STR 17 (+3) +3 INT 5 (−3) −3 DEX 12 (+1) +1 WIS 13 (+1) +1 CON 15 (+2) +2 CHA 8 (−1) −1 Skills Stealth +5
Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 209); SRD 5.1 (size) – part descriptions rewritten in our own words.