Medusa · CR 6
Type: Monstrosity · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Head | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Petrifying Eye | Creature Part, Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Force | Radiant |
| Snake Poison Glands | Toxin | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
Part descriptions
Petrifying Eye
Pale golden eyes – the last thing many victims ever see.
Use: crush one (action, destroyed) and make a DC 14 Constitution save. Success – cast flesh to stone (DC 14) on a creature you choose. Failure – the spell targets you.
Statblock
Medusa – SRD 5.2
Medium Monstrosity, Lawful Evil
AC 15 · HP 127 (17d8 + 51) · Speed 30 ft.
Score Save Score Save STR 10 (+0) +0 INT 12 (+1) +1 DEX 17 (+3) +3 WIS 13 (+1) +4 CON 16 (+3) +3 CHA 15 (+2) +2 Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision 150 ft.; Passive Perception 14
Languages Common plus one other language
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 209); SRD 5.1 (size) – part descriptions rewritten in our own words.