Giant Sea Horse · CR 1/2
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid |
| Tail | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Giant Seahorse – SRD 5.2
Large Beast, Unaligned
AC 14 · HP 16 (3d10) · Speed 5 ft., Swim 40 ft.
Score Save Score Save STR 15 (+2) +2 INT 2 (−4) −4 DEX 12 (+1) +1 WIS 12 (+1) +1 CON 11 (+0) +0 CHA 5 (−3) −3 Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Giant Seahorse. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 117); SRD 5.1 (size) – part descriptions rewritten in our own words.