Golden Palm
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 hours (Wood), 20 minutes (Psychotropic) Classification: Wood, Psychotropic Where: Found in copses, in lakes and along shorelines (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Sap | Psychotropic |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Wood & trees | 44-48 | Found in copses, in lakes and along shorelines (tropical climate). |
Property
A warm-climate tree that makes a thick golden syrup.
Use: eating it feeds a creature for a day, like goodberry – but make a DC 10 Constitution save or also suffer confusion for 1 minute.
Good for: food with a kick.
Affinity: food, mind
In this system
A portion of Golden Palm is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it.
Based on Nord Games – Foraging, Forest (p. 29) – text rewritten in our own words.