Mugwort

Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Medicinal, Stimulant, Unique Where: Found in patches (arid climate).

Parts and processing

PartUsed as
RootMedicinal
Leaves, PowderedStimulant, Unique

Seasons

SpringSummerAutumnWinter
🔵 some🔵 some🟢 plentiful🟡 scarce

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UrbanHerbs & plants91-92Found in patches (arid climate).

Property

A medicinal plant also called lambsquarters, with a pungent smell and a lesser-known kick: ground into a paste, it is a strong ‘wake-up’ medicine. The powdered leaves are used.

Use: throw the powder in the face of a paralysed or incapacitated creature within 5 feet (action): it can repeat its save against the condition at once, ending it on a success; if the condition has no save, it simply ends.

Good for: restorative items.

Affinity: healing, mind

In this system

A portion of Mugwort is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Urban (p. 79) – text rewritten in our own words.