Shrieker · CR 0
Type: Plant · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Shroom Cap | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Acid, Cold, Fire, Lightning | Necrotic, Poison, Thunder |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Shroom Cap
A spongy purple mushroom cap that squeaks softly when touched.
Good for: danger-warning and Perception items (minor fit).
Statblock
Shrieker Fungus – SRD 5.2
Medium Plant, Unaligned
AC 5 · HP 13 (3d8) · Speed 5 ft.
Score Save Score Save STR 1 (−5) −5 INT 1 (−5) −5 DEX 1 (−5) −5 WIS 3 (−4) −4 CON 10 (+0) +0 CHA 1 (−5) −5 Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
CR 0 (XP 0; PB +2)
Reactions
Shriek. Trigger: A creature or a source of Bright Light moves within 30 feet of the shrieker. Response: The shrieker emits a shriek audible within 300 feet of itself for 1 minute or until the shrieker dies.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Shrieker Fungus. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 216); SRD 5.1 (size) – part descriptions rewritten in our own words.