Constrictor Snake · CR 1/4
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skin | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 20 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Aquatic Locomotion Structure – from Swim
Statblock
Constrictor Snake – SRD 5.2
Large Beast, Unaligned
AC 13 · HP 13 (2d10 + 2) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 15 (+2) +2 INT 1 (−5) −5 DEX 14 (+2) +2 WIS 10 (+0) +0 CON 12 (+1) +1 CHA 3 (−4) −4 Skills Perception +2, Stealth +4
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Constrict. Strength Saving Throw: DC 12, one Medium or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.