Rust Monster · CR 1/2

Type: Monstrosity · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckTimeDrawback damageRuin damage
AntennaeTrophy, UniqueMedium100Medicine or Survival 155 minutesLightning, Necrotic, SlashingAcid, Fire
Corroding ShellCreature Part, UniqueHigh1,000Medicine or Survival 201 hourBludgeoning, Force, Thunder–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Antennae

Feathery, flexible feelers that are very sensitive to magic.

Good for: detection items (minor fit), e.g. a wand of magic detection.

Corroding Shell

An acidic shell that slowly eats away any metal it touches.

Good for: acid damage or resistance (good fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 212); SRD 5.1 (size) – part descriptions rewritten in our own words.