Giant Fire Beetle · CR 0
Type: Beast · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Beetlejuice | Creature Part, Elemental (Fire) | Low | 10 | Medicine or Survival 10 | light · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
Statblock
Giant Fire Beetle – SRD 5.2
Small Beast, Unaligned
AC 13 · HP 4 (1d6 + 1) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 8 (−1) −1 INT 1 (−5) −5 DEX 10 (+0) +0 WIS 7 (−2) −2 CON 12 (+1) +1 CHA 3 (−4) −4 Resistances Fire
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.