Frozen Quicksilver
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours (Metal), 10 hours - Forge (Toxin) Classification: Toxin, Metal, Unique Where: Found in crevices and on knolls (arid, frigid climates).
Parts and processing
| Part | Used as |
|---|---|
| Liquid | Toxin |
| Solid | Metal, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Tundra | Stone & minerals | 92-94 | Found in crevices and on knolls (arid, frigid climates). |
Property
Mercury that the tundra’s deep cold has frozen solid, giving it a bitter edge. Elsewhere it runs as a silver liquid. Used solid.
Good for: weapons that deal or resist cold or poison (excellent fit), e.g. a frost brand or a dagger of venom.
Affinity: cold, poison, metal
In this system
A portion of Frozen Quicksilver is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Tundra (p. 69) – text rewritten in our own words.