Frozen Quicksilver

Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours (Metal), 10 hours - Forge (Toxin) Classification: Toxin, Metal, Unique Where: Found in crevices and on knolls (arid, frigid climates).

Parts and processing

PartUsed as
LiquidToxin
SolidMetal, Unique

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🟢 plentiful

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
TundraStone & minerals92-94Found in crevices and on knolls (arid, frigid climates).

Property

Mercury that the tundra’s deep cold has frozen solid, giving it a bitter edge. Elsewhere it runs as a silver liquid. Used solid.

Good for: weapons that deal or resist cold or poison (excellent fit), e.g. a frost brand or a dagger of venom.

Affinity: cold, poison, metal

In this system

A portion of Frozen Quicksilver is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Tundra (p. 69) – text rewritten in our own words.