Clay Golem · CR 9
Type: Construct · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Arcanum Clay | Unique | Supreme | 10,000 | Mason’s Tools or Potter’s Tools 25 | 1 hour | Force, Radiant | – |
| Clay Chunk | Creature Part, Sand, Trophy | Medium | 100 | Mason’s Tools or Potter’s Tools 15 | 1 minute | Thunder | – |
| Elemental Heart | Elemental (Earth) | Medium | 100 | Mason’s Tools or Potter’s Tools 15 | 10 minutes | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Arcanum Clay
Red-brown clay full of raw arcane power that almost seems eager to be shaped into something useful.
Good for: clay vessels – pots, jugs, vases (excellent fit), e.g. a decanter of endless water.
Statblock
Clay Golem – SRD 5.2
Large Construct, Unaligned
AC 14 · HP 123 (13d10 + 52) · Speed 30 ft.
Score Save Score Save STR 20 (+5) +5 INT 3 (−4) −4 DEX 9 (−1) −1 WIS 8 (−1) −1 CON 18 (+4) +4 CHA 1 (−5) −5 Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common plus one other language
CR 9 (XP 5,000; PB +4)
Traits
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus Actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 133); SRD 5.1 (size) – part descriptions rewritten in our own words.