Kobold · CR 1/8
Type: Humanoid · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Scales | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 3 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Instinctual Matter – from Pack Tactics
Statblock
Kobold Warrior – SRD 5.2
Small Dragon, Neutral
AC 14 · HP 7 (3d6 - 3) · Speed 30 ft.
Score Save Score Save STR 7 (−2) −2 INT 8 (−1) −1 DEX 15 (+2) +2 WIS 7 (−2) −2 CON 9 (−1) −1 CHA 8 (−1) −1 Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Kobold Warrior. See Credits and License.