Giant Wasp · CR 1/2
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Poison Glands | Creature Part, Toxin | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Stinger | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Giant Wasp – SRD 5.2
Medium Beast, Unaligned
AC 13 · HP 22 (5d8) · Speed 10 ft., Fly 50 ft.
Score Save Score Save STR 10 (+0) +0 INT 1 (−5) −5 DEX 14 (+2) +2 WIS 10 (+0) +0 CON 10 (+0) +0 CHA 3 (−4) −4 Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Flyby. The wasp doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Sting. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.