Iron Golem · CR 16
Type: Construct · Size: Large · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Arcana Steel | Metal, Unique | Supreme | 10,000 | Smith’s Tools or Tinker’s Tools 25 | 1 hour | Force, Lightning, Thunder | Acid |
| Construct Oil | Oil | Low | 10 | Smith’s Tools or Tinker’s Tools 10 | 1 minute | Radiant | – |
| Elemental Heart | Elemental (Earth) | High | 1,000 | Smith’s Tools or Tinker’s Tools 20 | 10 minutes | Necrotic, Piercing | – |
| Scrap Iron | Metal | Medium | 100 | Smith’s Tools or Tinker’s Tools 15 | 1 hour | Bludgeoning, Thunder | Acid |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Arcana Steel
Blue-grey metal full of transmutation, the stuff that makes objects move on their own.
Good for: animated objects (excellent fit), e.g. a dancing sword.
Statblock
Iron Golem – SRD 5.2
Large Construct, Unaligned
AC 20 · HP 252 (24d10 + 120) · Speed 30 ft.
Score Save Score Save STR 24 (+7) +7 INT 3 (−4) −4 DEX 9 (−1) −1 WIS 11 (+0) +0 CON 20 (+5) +5 CHA 1 (−5) −5 Immunities Fire, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 16 (XP 15,000; PB +5)
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 134); SRD 5.1 (size) – part descriptions rewritten in our own words.