Speedwell Root
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Stimulant, Unique Where: Found in caves and in copses (frigid, temperate climates).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 76-77 | Found in caves and in copses (frigid, temperate climates). |
Property
Bitter golden roots that give a jolt of energy.
Use: eat one (action): +10 feet speed for 1 minute – but if you end a turn without moving at least 10 feet, you are poisoned until the start of your next turn.
Good for: speed items.
Affinity: speed
In this system
A portion of Speedwell Root is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.