Giant Ape · CR 7
Type: Beast · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fangs | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 10 minutes | Bludgeoning, Force, Thunder | – |
| Hide | Hide, Trophy | Medium | 100 | Medicine or Survival 15 | 8 hours | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Ascenders – from Climb
Statblock
Giant Ape – SRD 5.2
Huge Beast, Unaligned
AC 12 · HP 168 (16d12 + 64) · Speed 40 ft., Climb 40 ft.
Score Save Score Save STR 23 (+6) +6 INT 5 (−3) −3 DEX 14 (+2) +2 WIS 12 (+1) +1 CON 18 (+4) +4 CHA 7 (−2) −2 Skills Athletics +9, Perception +4, Survival +4
Senses Passive Perception 14
Languages None
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.
Bonus Actions
Leap. The ape jumps up to 30 feet by spending 10 feet of movement.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.