Permafrost
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes (Rock), 2 hours (Elemental) Classification: Rock, Elemental (Water), Unique Where: Found anywhere (arid, frigid climates).
Parts and processing
| Part | Used as |
|---|---|
| Solid | Rock |
| Ground | Elemental (Water), Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Tundra | Other finds | 54-62 | Found anywhere (arid, frigid climates). |
Property
The ever-frozen ground of the tundra, hard as rock. Used ground.
Good for: items that deal or resist cold, or have an ice theme (minor fit), e.g. a frost brand.
Affinity: cold, earth
In this system
A portion of Permafrost is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Tundra (p. 70) – text rewritten in our own words.