Permafrost

Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes (Rock), 2 hours (Elemental) Classification: Rock, Elemental (Water), Unique Where: Found anywhere (arid, frigid climates).

Parts and processing

PartUsed as
SolidRock
GroundElemental (Water), Unique

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🟢 plentiful

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
TundraOther finds54-62Found anywhere (arid, frigid climates).

Property

The ever-frozen ground of the tundra, hard as rock. Used ground.

Good for: items that deal or resist cold, or have an ice theme (minor fit), e.g. a frost brand.

Affinity: cold, earth

In this system

A portion of Permafrost is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Tundra (p. 70) – text rewritten in our own words.