Tiefling · CR 0
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures Playable race – Nord gives no CR, so it counts as CR 0. Use the grade of the actual NPC’s CR if you prefer.
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Horn | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Infernal Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Heatproof Hide – from Fire
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
Part descriptions
Infernal Blood
Blood tainted by infernal power – but good for magical writing.
Use: drink it and make a DC 12 Constitution save. Success – you can cast thaumaturgy for the next hour.
Good for: scrolls of darkness or hellish rebuke (good fit).
Statblock
These entries are for harvesting a person of this species – there is no single statblock. Use any humanoid statblock that fits (e.g. Commoner, Guard, Mage, Knight).
Based on Nord Games – Foraging, Harvesting (p. 200) – part descriptions rewritten in our own words.