Bone Devil · CR 9
Type: Fiend · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Bone | Bone, Creature Part | High | 1,000 | Medicine or Survival 20 | heavy · 20 | Bludgeoning, Force, Thunder | – |
| Stinger | Toxin, Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside an infernal realm
A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade High, DC 20). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Mindreach Matter – from Telepathy
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Bone Devil – SRD 5.2
Large Fiend, Lawful Evil
AC 16 · HP 161 (17d10 + 68) · Speed 40 ft., Fly 40 ft.
Score Save Score Save STR 18 (+4) +8 INT 13 (+1) +5 DEX 16 (+3) +3 WIS 14 (+2) +6 CON 18 (+4) +4 CHA 16 (+3) +7 Skills Deception +7, Insight +6
Resistances Cold
Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.