Brass Dragon Wyrmling · CR 1
Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Brass Draconic Wyrmling Blood | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | – | Necrotic, Poison |
| Brass Draconic Wyrmling Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Wyrmling Incendiary Gland | Elemental (Fire), Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Wyrmling Sleepbreath Sac | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Cold, Force, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Heatproof Hide – from Fire
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Excavators – from Burrow
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Brass Draconic Wyrmling Blood
Rusty-orange dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.
Brass Draconic Wyrmling Heart
A burnt-orange, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.
Wyrmling Incendiary Gland
A throat gland with a hot, glowing spot at its core; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d6 fire damage. Success – you breathe fire in a 10-foot line, 5 feet wide; each creature there makes a DC 10 Dexterity save, taking 2d6 fire damage on a failure or half on a success.
Good for: breath and fire items.
Wyrmling Sleepbreath Sac
A sac from beside a dragon’s lungs, full of hazy, pale-violet sleeping gas.
Use: throw it and it bursts into a None-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 10 Constitution save or falls unconscious for 1 minute, until it takes damage or someone spends an action to wake it.
Good for: items with a sleep effect or the sleep spell (minor fit).
Statblock
Brass Dragon Wyrmling – SRD 5.2
Medium Dragon, Chaotic Good
AC 15 · HP 22 (4d8 + 4) · Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Score Save Score Save STR 15 (+2) +2 INT 10 (+0) +0 DEX 10 (+0) +2 WIS 11 (+0) +2 CON 13 (+1) +1 CHA 13 (+1) +1 Skills Perception +4, Stealth +2
Immunities Fire
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 154); SRD 5.1 (size) – part descriptions rewritten in our own words.