Brass Dragon Wyrmling · CR 1

Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Brass Draconic Wyrmling BloodUniqueLow10Medicine or Survival 10light · 1–Necrotic, Poison
Brass Draconic Wyrmling HeartCreature Part, UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
SkullBone, TrophyLow10Medicine or Survival 10heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyLow10Medicine or Survival 10medium · 1Bludgeoning, Force, Thunder–
Wyrmling Incendiary GlandElemental (Fire), UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
Wyrmling Sleepbreath SacUniqueLow10Medicine or Survival 10light · 1Cold, Force, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Brass Draconic Wyrmling Blood

Rusty-orange dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.

Brass Draconic Wyrmling Heart

A burnt-orange, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.

Wyrmling Incendiary Gland

A throat gland with a hot, glowing spot at its core; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d6 fire damage. Success – you breathe fire in a 10-foot line, 5 feet wide; each creature there makes a DC 10 Dexterity save, taking 2d6 fire damage on a failure or half on a success.

Good for: breath and fire items.

Wyrmling Sleepbreath Sac

A sac from beside a dragon’s lungs, full of hazy, pale-violet sleeping gas.

Use: throw it and it bursts into a None-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 10 Constitution save or falls unconscious for 1 minute, until it takes damage or someone spends an action to wake it.

Good for: items with a sleep effect or the sleep spell (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 154); SRD 5.1 (size) – part descriptions rewritten in our own words.