Bandit Captain · CR 2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
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No specific parts for this creature – only trait parts, if it has any.
Statblock
Bandit Captain – SRD 5.2
Medium or small Humanoid, Neutral
AC 15 (studded leather armor) · HP 52 (8d8 + 16) · Speed 30 ft.
Score Save Score Save STR 15 (+2) +4 INT 14 (+2) +2 DEX 16 (+3) +5 WIS 11 (+0) +2 CON 14 (+2) +2 CHA 14 (+2) +2 Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.