Giant Scorpion · CR 3
Type: Beast · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pincer | Trophy | Low | 10 | Medicine or Survival 10 | 10 minutes | Bludgeoning, Force, Thunder | – |
| Stinger | Creature Part, Toxin | Medium | 100 | Medicine or Survival 15 | 1 hour | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Ossicle Bones – from Blindsight
Statblock
Giant Scorpion – SRD 5.2
Large Beast, Unaligned
AC 15 · HP 52 (7d10 + 14) · Speed 40 ft.
Score Save Score Save STR 16 (+3) +3 INT 1 (−5) −5 DEX 13 (+1) +1 WIS 9 (−1) −1 CON 15 (+2) +2 CHA 3 (−4) −4 Senses Blindsight 60 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.