Hobgoblin · CR 1/2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ear | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Militant Mind | Psychotropic, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Poison | Psychic |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Part descriptions
Militant Mind
Grey brain tissue drilled into a disciplined military machine.
Good for: weapons that deal extra damage under certain conditions (minor fit), e.g. a vicious weapon.
Statblock
Hobgoblin Warrior – SRD 5.2
Medium Fey, Lawful Evil
AC 18 (half-plate armor, shield) · HP 11 (2d8 + 2) · Speed 30 ft.
Score Save Score Save STR 13 (+1) +1 INT 10 (+0) +0 DEX 12 (+1) +1 WIS 10 (+0) +0 CON 12 (+1) +1 CHA 9 (−1) −1 Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Hobgoblin Warrior. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 198); SRD 5.1 (size) – part descriptions rewritten in our own words.