Lightning-Struck Tree
Grade: Low · Capacity: 10 MP · Gathering: Nature DC 10 · Min. work: 10 minutes (Unique), 1 hour (Wood), 2 hours (Elemental) Classification: Wood, Elemental (Air), Unique Where: Found anywhere (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Sawdust | Elemental (Air) |
| Sap | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Mountains | Other finds | 1-10 | Found anywhere (arid climate). |
Property
The blackened remains of a tree hit by lightning. The sap is used.
Good for: an elemental wood stain that guards against all four elements – it is a required ingredient – and lightning items.
Affinity: lightning, elemental, wood
In this system
A portion of Lightning-Struck Tree is an empty vessel that can hold 10 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Mountains (p. 52) – text rewritten in our own words.