Diapensia Weed
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Medicinal, Unique Where: Found in gorges, on rocky outcroppings and in valleys (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Root | Medicinal |
| Powdered | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Hills | Herbs & plants | 83-84 | Found in gorges, on rocky outcroppings and in valleys (frigid climate). |
Property
A white-and-yellow weed that refuses to die – even brown, dry and frozen, it keeps growing. Used powdered.
Good for: items that help with death saves or bring back the dead (good fit), e.g. a scroll of revivify.
Affinity: life, healing
In this system
A portion of Diapensia Weed is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Hills (p. 41) – text rewritten in our own words.