Elder Ash
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Wood, Unique Where: Found in the foothills and on slopes (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Ash | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Wood & trees | 76-78 | Found in the foothills and on slopes (frigid climate). |
Property
Slow-growing, solitary trees that spread so wide they form a sheltered grove of their own. Their wood keeps creatures from other planes away. Dryads and other guardians of nature often live in them. The ash is used.
Good for: wards and barriers against extraplanar beings (excellent fit).
Affinity: warding, planes, nature
In this system
A portion of Elder Ash is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forest (p. 29) – text rewritten in our own words.