Baboon · CR 0
Type: Beast · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Teeth | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Instinctual Matter – from Pack Tactics
- Ascenders – from Climb
Statblock
Baboon – SRD 5.2
Small Beast, Unaligned
AC 12 · HP 3 (1d6) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 8 (−1) −1 INT 4 (−3) −3 DEX 14 (+2) +2 WIS 12 (+1) +1 CON 11 (+0) +0 CHA 6 (−2) −2 Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.