Orc · CR 1/2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Potent Adrenal Glands | Stimulant, Unique | Medium | 100 | Medicine or Survival 15 | 1 hour | Necrotic, Piercing, Poison | – |
| Tusk | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Part descriptions
Potent Adrenal Glands
Swollen yellow glands that make a strong stimulant.
Good for: Strength and Dexterity potions (minor fit), e.g. a potion of speed.
Statblock
Orc – SRD 5.1
Medium Humanoid (Orc), Chaotic Evil
AC 13 (hide armor) · HP 15 (2d8+6) · Speed 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 7 (−2) −2 DEX 12 (+1) +1 WIS 11 (+0) +0 CON 16 (+3) +3 CHA 10 (+0) +0 Skills Intimidation +2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Orc
CR 1/2 (XP 100; PB +2)
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Statblock from the System Reference Document 5.1 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 199); SRD 5.1 (size) – part descriptions rewritten in our own words.