Salamander · CR 5
Type: Elemental · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Heart of Fire | Elemental (Fire) | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | Cold |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Heatproof Hide – from Fire
- Night Eyes – from Darkvision
Statblock
Salamander – SRD 5.2
Large Elemental, Neutral Evil
AC 15 · HP 90 (12d10 + 24) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 18 (+4) +4 INT 11 (+0) +0 DEX 14 (+2) +2 WIS 10 (+0) +0 CON 15 (+2) +2 CHA 12 (+1) +1 Vulnerabilities Cold
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.