Stone Giant · CR 7
Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Colossal Heart - Stone | Unique | High | 1,000 | Medicine or Survival 20 | 10 minutes | Necrotic, Piercing, Poison | – |
| Entrails | Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Necrotic, Poison | – |
| Fingernail | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | 1 minute | Fire, Necrotic, Slashing | Acid |
| Stone Finger Pads | Unique | Medium | 100 | Medicine or Survival 15 | 5 minutes | Fire, Necrotic, Slashing | Acid |
| Giant Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | 10 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Night Eyes – from Darkvision
Part descriptions
Colossal Heart - Stone
A heart that looks like a rough lump of granite.
Use: eat it (action) and make a DC 14 Constitution check. Success – stoneskin for 10 minutes.
Entrails
A stone giant’s leathery entrails.
Good for: a belt of stone giant strength – it is a required ingredient.
Fingernail
Shavings from a stone giant’s fingernail.
Good for: a potion of stone giant strength – it is a required ingredient.
Stone Finger Pads
Thick, gritty finger pads from the most skilful hands of any giant – hands that carve fine art and snatch pebbles from the air. They work as rough sandpaper.
Good for: items that catch things (good fit), e.g. gloves of missile snaring.
Statblock
Stone Giant – SRD 5.2
Huge Giant, Neutral
AC 17 · HP 126 (11d12 + 55) · Speed 40 ft.
Score Save Score Save STR 23 (+6) +6 INT 10 (+0) +0 DEX 15 (+2) +5 WIS 12 (+1) +4 CON 20 (+5) +8 CHA 9 (−1) −1 Skills Athletics +12, Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 188); SRD 5.1 (size) – part descriptions rewritten in our own words.