Druid · CR 2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
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No specific parts for this creature – only trait parts, if it has any.
Statblock
Druid – SRD 5.2
Medium or small Humanoid, Neutral
AC 13 (studded leather armor) · HP 44 (8d8 + 8) · Speed 30 ft.
Score Save Score Save STR 10 (+0) +0 INT 12 (+1) +1 DEX 12 (+1) +1 WIS 16 (+3) +3 CON 13 (+1) +1 CHA 11 (+0) +0 Skills Medicine +5, Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2 (XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At will: Druidcraft, Speak with Animals · 2/Day each: Entangle, Thunderwave · 1/Day each: Animal Messenger, Longstrider, Moonbeam
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.