Azer · CR 2
Type: Elemental · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Bronze Skin | Metal | Medium | 100 | Medicine or Survival 15 | 10 minutes | Cold | Thunder |
| Fire Heart (Whole, Crushed) | Rock, Elemental (Fire) | Supreme | 10,000 | Medicine or Survival 25 | 10 minutes | Force, Lightning, Necrotic | Cold |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Heatproof Hide – from Fire
- Detoxin – from Poison
Statblock
Azer Sentinel – SRD 5.2
Medium Elemental, Lawful Neutral
AC 17 · HP 39 (6d8 + 12) · Speed 30 ft.
Score Save Score Save STR 17 (+3) +3 INT 12 (+1) +1 DEX 12 (+1) +1 WIS 13 (+1) +1 CON 15 (+2) +4 CHA 10 (+0) +0 Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Primordial (Ignan)
CR 2 (XP 450; PB +2)
Traits
Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Azer Sentinel. See Credits and License.