Cocoa Tree
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 hours Classification: Wood, Stimulant, Unique Where: Found in groves and in meadows (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Root | Stimulant, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Wood & trees | 39-43 | Found in groves and in meadows (tropical climate). |
Property
Everyone knows cocoa beans, but the tree’s roots boil down into a strong stimulant. The root is used.
Good for: stimulating brews (good fit), e.g. a potion of speed.
Affinity: speed, food
In this system
A portion of Cocoa Tree is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forest (p. 29) – text rewritten in our own words.