Mummy Lord · CR 15
Type: Undead · Size: Medium · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Canopic Organ Jar | Trophy | Supreme | 10,000 | Investigation 25 – burial site only | light · 1 | Bludgeoning, Force, Thunder | – |
| Linen Wrapping | Creature Part, Fiber | Supreme | 10,000 | Medicine or Survival 25 | heavy · 8 | Slashing | Acid, Fire |
| Mummy Lord Heart | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Sealed Bone | Bone, Unique | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Pure Marrow – from Necrotic
- Barium Sanguine – from Magic Resistance
- Cardiarcanum – from Spellcasting
Part descriptions
Mummy Lord Heart
The shredded remains of a mummy lord’s heart – a store of strong magic.
Good for: items that reduce damage (excellent fit) – or a consumable’s effect lasts twice as long (crafter’s choice).
Sealed Bones
Yellowed bone kept from decay under layers of burial wrappings – often with ancient diseases sealed in too.
Good for: disease and curse items (minor fit).
Statblock
Mummy Lord – SRD 5.2
Medium or small Undead, Lawful Evil
AC 17 · HP 187 (25d8 + 75) · Speed 30 ft.
Score Save Score Save STR 18 (+4) +4 INT 11 (+0) +5 DEX 10 (+0) +0 WIS 19 (+4) +9 CON 17 (+3) +3 CHA 16 (+3) +3 Skills History +5, Perception +9, Religion +5
Vulnerabilities Fire
Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 60 ft.; Passive Perception 19
Languages Common plus three other languages
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.
Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.
Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.
Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At will: Dispel Magic, Thaumaturgy · 1/Day each: Animate Dead, Harm, Insect Plague
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.
Legendary Actions
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn. Level 2: Command
Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.
Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 219); SRD 5.1 (size) – part descriptions rewritten in our own words.