Ape · CR 1/2
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ascenders – from Climb
Statblock
Ape – SRD 5.2
Medium Beast, Unaligned
AC 12 · HP 19 (3d8 + 6) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 6 (−2) −2 DEX 14 (+2) +2 WIS 12 (+1) +1 CON 14 (+2) +2 CHA 7 (−2) −2 Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.